
#include "Texture.hpp"

namespace VoodooShader
{
	Texture::Texture(void * texture, std::string name)
		: mTextureObject(texture), mName(name)
	{ };

	Texture::Texture(unsigned int texture, std::string name)
		: mTextureObject(reinterpret_cast<void*>(texture)), mName(name)
	{ };
}